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Sampling (information theory)

In information theory, sampling is the process of converting a continuous signal into a discrete signal.

Contents

Theoretical sampling

A theoretical/ideal sampler results from multiplying a continuous signal with a Dirac comb. The resulting signal is then a scaled Dirac comb. The discrete signal would then be the sequence of scale values

Realizable sampling

Realizable samplers are called analog to digital converters (A/D converter or ADC).

Distortion

Sampling distortion is introduced when the sampler is non-ideal. Various types of distortion can occur, such as:

  • Jitter: deviation from precisely-accurate sample timing intervals
  • Integration effect: when a sampler has a non-zero width in which the sample is measured.
  • Noise: thermal sensor noise, analog circuit noise, etc.
  • Quantization error: round-off error introduced by representing each sample as an integer at the output of an A/D converter
  • Slew rate limit error: error caused by an inability for an a/d converter output value to change sufficiently rapidly
  • Clipping: caused when the input signal exceeds the range of values that an a/d converter can represent at its output

The integration effect is readily noticeable in photography when the exposure is too long and creates a blur in the image. An ideal camera would have an exposure time of zero. In a capacitor-based sample and hold circuit, the integration effect is introduced because the capacitor cannot instantly change voltage thus requiring the sample to have non-zero width. Integration effects can be analyzed as a form of low-pass filtering.

Some of the other effects can often be analyzed by modeling them as random noise added to the sample values.

List of sampling topics

Sampling theory:

Definitions:

Sampling rates:

People:

01-04-2007 01:18:14
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